In 2021, metaverse went from literary text rumination to limitless tech reality. First referenced in a 1992 science fiction novel by Neal Stephenson and then picked up in other sci-fi settings like Ready Player One, the metaverse is an immersive, digital alternative to the physical world, where virtual avatars come together to work, pursue hobbies, shop, play, or otherwise gather to engage in online communities and explore the digital space. If you are new to the concept of the metaverse, it is a simulated digital environment that uses augmented reality (AR), virtual reality (VR), and blockchain, along with concepts from social media, to create spaces for rich user interaction mimicking the real world.
The metaverse has additionally been depicted as where clients can associate, interface, and move themselves and their possessions across various digital locations. Models that ring a bell incorporate gaming and maker stages like Roblox, Epic Games’ Fortnite, or Manticore Games’ Core, in which players and their avatars can consistently change starting with one virtual world then onto the next.
The metaverse is the moment at which our digital lives – our online identities, experiences, relationships, and assets – become more meaningful to us than our physical lives. This perspective puts the focus on the human experience, making the transition to the metaverse a sociological shift instead of a technological one.
Introduction La cybersécurité est devenue une priorité stratégique pour toutes les entreprises, grandes ou petites.…
Cybersécurité : les établissements de santé renforcent leur défense grâce aux exercices de crise Face…
La transformation numérique du secteur financier n'a pas que du bon : elle augmente aussi…
L'IA : opportunité ou menace ? Les DSI de la finance s'interrogent Alors que l'intelligence…
Telegram envisage de quitter la France : le chiffrement de bout en bout au cœur…
Sécurité des identités : un pilier essentiel pour la conformité au règlement DORA dans le…
This website uses cookies.