Robot football
In 1997, a computer programme named Deep Blue beat the world’s reigning chess grandmaster, Garry Kasparov, in a highly publicised, multi-day chess match. Enthusiasts have debated the fairness of the game, but the computer’s victory was a major milestone for machine learning.
Today, researchers have been using another game to advance artificial intelligence (AI) and automation: football.
The agility, strategy and teamwork required in football makes the beautiful game a challenging and fruitful feat for AI and autonomous technologies. The International RoboCup Federation, which organises robotic football tournaments around the world, has long been leading such efforts.
“RoboCup is a very special, uniquely inspiring event,” said Peter Stone, the former RoboCup president and the executive director of Sony AI America, an AI development and research company. “It merges long-term, ambitious thinking about how AI and robotics will change the world with practical, immediate considerations regarding how to design, build and program prototype, custom-built robots to sense, decide and act.”
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